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It was
suggested in another thread that a standalone Alchemy sorter
would be a good thing to have. Something which was indepedent of any
House mod, and could be bought by the PC and taken home to wherever
the Player wishes to "set up shop". Since I have already completed
sorting and placement scripts for other people's mods (CanadianIce's
Hideaway, and Monica21's Shield Placer), I have most of what would
be needed to do this already finished.
This idea started off
as a modder's resource, but it was brought to my attention that a
standalone version would be preferred. IF this works, we won't have
to get an "end mod maker" anymore, and the whole thing can be
handled by a merchant.
To make the whole shebang buyable,
here's what I propose.
1) One merchant will be added who
will sell the sorter devices and the jars. The Player will be
responsible for buying any jars he wants, but will not need to buy
all of them if he does not wish to - or cannot afford to.
2)
The PC can then take the "dummy" Miscellaneeous Item Jars and Sorter
home and place them. When activated, there will be a pop-up menu
asking the player if he wants to move the jar or lock it in place.
Once locked, the Item will be swapped out for the real jar or sorter
and cannot be moved thereafter.
3) Thanks to HotFusion's
idea, the sorter script will only sort for those items whose jars
are locked in place.
4) I'll do one version with support for
Sri's and one without, to save those without the mod from running
unnecessary code, thus hopefully saving them a bit of processing
time. (Being on a slow machine myself, I have mercy for those
similarly handicapped).
I think this is the best deal I can offer. Obviously, the
Player will still have to find his own lab space (shelves, etc.)
Now a couple of ideas before this gets locked in.
1)
I think that something portable like an "Alchemist's Staff" or
"Alchemist's Ring" as a sorter would be impractical, simply because
if the PC tried to activate it from a different cell from the jars -
particularly if 72 game hours had passed since last being near the
jars - Bad Things (tm) are guaranteed to happen. So the sorter must
be something that will not move, once placed.
2) I'm
considering using a Dwemer Spider Centurion as the most credible
creature for this sort of task. So that's what I will use for the
dialogue driven version of the sorter, unless someone has a better
suggestion. They are small and manoeuverable, and would handle the
work efficiently. But, as I say, I'm open to alternatives.
3) I'm also open to suggestions on what form the MessageBox
driven device should take, for those who prefer that interface. I
would like to avoid a large piece of furniture (shelves, desk, etc.)
in order to make this as easy for the Player to set up as possible.
What would you guys like? A chest? A skull? Lady E's "Eye" wall
hanging? Something else? Suggestions are welcome.
4) There
are several excellent sets of Alchemy jar nifs and textures out
there. Standard practice up to now has been to provide one uniform
set. What set is the popular favourite? My own idea is to "mix and
match" using the small jars with picture labels for plant based
ingredients, the big blue ones with text labels for animal parts,
and something else for minerals. This is all, of course, provided I
can get permission from the artists. Opinions?
Anyway,
feedback on the above ideas is welcome to help determine the final
form, before I begin cobbling the bits together.
HotFusion,
I know you are busy on your amazing project (which I am avidly
following), but I may take you up on the extra pair of hands offer,
once I get the basics of buying, placing, and modularity down (as I
said, I already have the actual sorting part done, so that's the
easy part now). Thank you kindly for the offer.
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Sounds like a
great idea!
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A great and
useful idea is this Vw - and having read through twice to make sure
I didn't miss anything, I have nothing to add, have no complaints
about the ideas, and am completely 100% satisfied that you will do a
grand job.
I particularly like the idea of the Centurion
spider - novel
Any
new textures for anything? I'll lend a hand in that department if
you wish - nothing too heavy cos I'm kinda busy at the moment but
the offer is there.
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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so once we
drop it in our house and lock it into place...it can never be moved
again?
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Yu-Gi |
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Loc: The Battle City Finals.
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This is a
GREAT idea, VtB!
As far as the jars are concerned, I lean
toward uniformity. With that, I prefer the pictured jars for all
ingrediants. By the way, Crazyboy's house mod Artuzu v2.5/v3.0
contains a full set of small alchemy jars which have pictures on
them. The set includes Morrowind, Tribunal, Bloodmoon and Sri's
ingredients.
Additionally, I'm not sure if you plan on doing
this, but there was a sorter made for Artuzu v2.5 - Artuzu Alchemy
Machine v2- which has the ability for the character to pick an end
effect and sort the ingredients needed for that end effect into a
receptical for the player to pick up. The player could choose 1, 5,
15 or 20 ingredients at a time.
If possible, could you
include this funtion in your sorter? It will most likely be a lot of
work, so I'll understand if you choose not not to. It's just a
suggestion.
Yu-Gi
-------------------- Best EVER
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Morrowind's BIGGEST bugfix - Unofficial Morrowind Patch
ENERGY... Want Some? Come And Get
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Quote:
1) I think that something portable like an "Alchemist's Staff"
or "Alchemist's Ring" as a sorter would be impractical, simply
because if the PC tried to activate it from a different cell from
the jars - particularly if 72 game hours had passed since last
being near the jars - Bad Things (tm) are guaranteed to happen. So
the sorter must be something that will not move, once
placed.
I don't see why this should be
an issue. My own personal alchemy sorter works fine, no matter how
close or far away the jars are. Now, I have had problems attaching
the sorter script to a nominally portable object like a ring or a
scroll (can't figure out why it doesn't work), but this doesn't mean
that a portable sorter device isn't possible.
I propose a
script that looks something like this: Code:
Begin SorterDevice
short button short variable short use
If ( MenuMode == 1 ) Return Endif
if ( OnActivate == 1 ) MessageBox "Do you want to do?" "Sort Reagents" "Pick up the Sorter." set variable to 1 endif
if ( variable == 1 ) set button to GetButtonPressed if ( button == 0 ) Set use to 1 Set variable to 0 endif if ( button == 1 ) Activate Set variable to 0 endif endif
if ( use == 1 ) StartScript AlchemySorterScript set use to 0 endif
end
This can be attached to a small miscellenous item. To use
it, place the item on the ground, and then click on it. You'll be
given the option to either sort your stuff, or to pick the sorter
back up.
This assumes that your sorter script is a global
script. If it isn't, it can be easily converted (just don't forget
to add a stopscript command at the end).
While I've haven't
tested the above script per se, it is actually just a very
slight modification to my portable genie merchant, a script that I
have tested rather extensively.
-------------------- Read
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Quote:
Additionally, I'm not sure if you plan on doing this, but
there was a sorter made for Artuzu v2.5 - Artuzu Alchemy Machine
v2- which has the ability for the character to pick an end effect
and sort the ingredients needed for that end effect into a
receptical for the player to pick up. The player could choose 1,
5, 15 or 20 ingredients at a time.
Artuzu is something that I
have been plugging for awhile. Aquiantus hasn't gotten the
recogintion that he deserves for this clever little piece of
scripting.
However, it is possible to add even greater
flexibility to the sorter menu. I have recently discovered a way for
the player to enter in exact numbers for menu commands ( I was going
to save this piece of news for my normal Sunday update, but what the
hell...). Basically, instead of having to choose between a fixed set
of numerical options (i. e. 1, 5, 15, 20 ), you can allow the player
ot enter in any number he/she wants.
Well,
almost...
The script looks like this:
Code:
begin HF_AlterCapScript
short button short var If ( var == 0 ) Messagebox, "What do you want to set the hundreds digit to?", "0", "1", "2", "3", "4", "5", "6", "7", "8" set var to 1 Endif
If ( var == 1 ) set button to GetButtonPressed If ( button = -1 ) return Endif set hfscratch1 to ( button * 100 ) set var to 2 set button to -1 Endif
If ( var == 2 ) Messagebox, "What do you want to set the tens digit to?", "0", "1", "2", "3", "4", "5", "6", "7", "8" set var to 3 Endif
If ( var == 3 ) set button to GetButtonPressed If ( button = -1 ) return Endif set hfscratch1 to ( hfscratch1 + button * 10 ) set var to 4 set button to -1 Endif If ( var == 4 ) Messagebox, "What do you want to set the ones digit to?", "0", "1", "2", "3", "4", "5", "6", "7", "8" set var to 5 Endif
If ( var == 5 ) set button to GetButtonPressed If ( button = -1 ) return Endif set hfscratch1 to ( hfscratch1 + button ) set var to 6 Endif If ( var == 6 ) Stopscript, HF_AlterCapScript set button to -1 set var to 0 Endif End
"hfscratch1" is a generic variable that I use as a temporary
"scratch pad" to store globals that I need for only a sort peroid of
time.
As you can see, you can specify almost any number you
want. There is one hitch: You can only have 9 buttons on a
messagebox, meaning that you have to omit one of the ten digits. In
this script, I chose to omit the numeral nine, but I could have
deleted any number that I wanted. This restriction is irritating,
but not as bad as it sounds. The flexibility is wonderful, even if
you can't choose numbers containing a specific digit.
This
may be a bit too much for an alchemy retreiver. The above script was
designed for situations where the player has to make very important
and exact financial decisions. Such a high degree of control for an
alchemy retreiver may be overkill. Still, it's a pretty sexy
feature.
-------------------- Read the Sim-Manor thread!
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OverrideB1 |
Disciple |
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Loc: Tel Uvirith | |
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This sounds
like an excellent idea ~ ideal for thos of us who play
alchemical/magical/Telvanni types. I like the idea of a dwemer
device to do the sorting.
As for jars - I'm quite happy with
any sort. Although, I did retexture the Limeware Flask with the blue
mottled texture for one of my mods and it looked pretty good. It's
not a mesh that's used very often, it's a good size, and it doesn't
take much rexturing (only two pieces to retexture IIRC)
-------------------- Member of The Forum Scholars
Guild (Telvanni) And the first joker to start stacking stone
blocks in non-Telvanni-architecture fashion within Fireball range of
my Tower is going to get a big surprise! (Vorwoda) Food, Slave,
Telvanni - Take your pick
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Thanks for the
support, one and all!
VagabondAngel, I may need a
bit of texture help, since I have less graphic arts skills than a
Dwemer Spider Centurion. Thanks!
Anglish, Yes,
that's correct. I could make them mobile again afterwards, but think
what would happen if you accidentally swapped the container full of
hard-won Ash Salts or Diamonds for the mobile "dummy box", thus
losing all of the ingredients! The resulting "this @#$%@#$mod
screwed up my game" thread is not something I plan on causing.
Sorry.
Yu-gi, I love the Artuzu jars, too. I think
a whole room full of them looks a bit too uniform and drab,
but that's why I asked for input - maybe that's just me. Your
opinion has been noted, and I hope others will make their wishes
known, too. Thanks!
As for the Alchemy machine, that
automatically pulls the correct ingredients for you on demand,
DopeHatMan did one even earlier for Uvirith Inside/Awakened. And I
was opposed to it even then. While stashing the ingredients in jars
for you is simple drudgery reduction, I regard letting the machine
do the intellectual part of Alchemy for you as a cheat. In my view,
you may as well just go buy the potions, if you dislike pottering
around the lab that much. I have never understood the attractions of
that thing, and DHM and Grumblepunk and I had LOOOONG chats about
it. DHM was so proud of inventing it, too. It's in there, but I
would really have to force myself to make something like that.
Sorry. If someone else (HotFusion, maybe) wants to do an add-on
later, I'd have no objection.
HotFusion3 Does your
sorter work in a separate interior cell, after you have not visited
the cell with the jars for more than 72 game hours? I'm concerned
that the 72-hour bug (whereby the game loses track of NPCs after the
player has been away from them for more than 72 hours) might extend
to items referenced by active scripts, as well. Additionally, I have
seen the quirks with the "Bags of Holding" in various mods.
Basically, after a reload, the PC must go back to the cell
containing the target container (in this case, the Alchemy jars)
before the "Bag of Holding" (in this case the Staff or Ring) would
function again. This losing track due to reloads or 72 hours of no
contact seems to be an inherent flaw in the game engine. If you have
defeated those limitations, I would be interested to learn your
technique.
While
it is trivial to allow movement of the sorter after placement (part
of the Shield Placer script behaves similarly to the sample you just
posted), if the mobility is defeated by time or reloads, there is
relatively little advantage from including support for an effect
which will just make the function seem buggier (to the end user)
than it is.
Your amount input method is great, but since I
don't intend to add an automatic-correct-ingredient-puller device
like Artuzu's or Uvirith's, I won't need an interface for one,
either. You could even refine it to get support for all digits in
it, by having the first ask for "Hunreds?", "0", "1", "2", "3", "4",
"More" - and "More" selects another MessageBox of "Hundreds?", "5",
"6", "7", "8", "9", "Back". Replicate it for tens and ones, and you
have avery possibility covered. Great system, though!
Thanks
again everyone, and please keep your input coming! It will be a
couple of days till I get to this, since I'm wrapping up
coordinating the final debugging of ModTown, which should be done
soon. In the meantime, the more feedback I can get before
implementation, the better this will be.
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TheUndeadKing |
Adept |
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Reged: 04/25/04 |
Posts: 279 |
Loc: In a Convent, praying for the return of
my soul... while at the same time, burning to death from all
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Quote:
Sounds like a great idea!
I couldnt agree more!
Im
not toobig on using alchemy, but with this, i think ill take intrest
in the skill
these
are for you vorwoda:
-------------------- Lo there do I see my father
Lo there do I see my mother and my sisters and my brothers
Lo there do I see the line of my people back to the beginning
Lo they do call to me They bid me take mt place among them,
In the halls of Valhalla Where the brave may live
forever
Hurry to meet death before your place is
taken
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fable2 |
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3) I'm also
open to suggestions on what form the MessageBox driven device should
take, for those who prefer that interface. I would like to avoid a
large piece of furniture (shelves, desk, etc.) in order to make this
as easy for the Player to set up as possible. What would you guys
like? A chest? A skull? Lady E's "Eye" wall hanging? Something else?
Suggestions are welcome.
I think a chest makes elegant
sense. If you can place all the objects inside, close it, open it
and have the objects gone, then the "magic" of sorting simulates as
closely as possible an actual magic in the Morrowind universe:
teleportation. Somehow, a container that sorts and teleports feels
more "right" to me than an object that works it out by itself to
determine which items you've got on you that need sorting.
4) There are several excellent sets of Alchemy jar nifs
and textures out there. Standard practice up to now has been to
provide one uniform set. What set is the popular favourite? My own
idea is to "mix and match" using the small jars with picture labels
for plant based ingredients, the big blue ones with text labels for
animal parts, and something else for minerals. This is all, of
course, provided I can get permission from the artists. Opinions?
I like that idea very much. And thanks for taking this
on, Vorwoda.
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Yu-Gi |
Diviner |
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Reged: 12/18/02 |
Posts: 2156 |
Loc: The Battle City Finals.
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Just wanted to
let you know that it doesn't bother me one bit that you plan not to
include an ingredient on demand option. The idea of the mod is to
great that I'll use it anyway.
Also, thanks for noting my
opinion concerning the jars. However, now that I really think about
it, having a distinction between animal, vegatable and mineral might
not be a bad idea. I say go for it.
Yu-Gi
-------------------- Best EVER Morrowind utility - TESTool
Morrowind's BIGGEST bugfix - Unofficial Morrowind Patch
ENERGY... Want Some? Come And Get
It! Password = Guest.
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Quote:
I'm considering using a Dwemer Spider Centurion as the most
credible creature for this sort of task.
gosh you know what would be
really neat -- a genie!! If only someone had a genie who could pop
out of her magic bottle and tidy up for you. Gosh whereever could we
find something like that!
Re
the container -- there's a few cauldrons in the game that either are
containers or activators - I forget now - but a cauldron might be
nifty. One hangs from a tripod and one's a great squat thing that
sits there like the mouth of doom.
Re the jars - I think the
blue jars look the most professional but I have a really hard time
reading them. I'd like to see a combo of the lids from crazyboy's
jars and the labels from Andoreth's.
I wonder - would it be
practical to sell a cabinet already set up? For example if I bought
a mineral cabinet I would get one of Dongle's cases witht he jars
already placed and I could move it as a unit. Might be less fiddly?
Or it might be moreso - I'm not sure
which
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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brady228 |
Disciple |
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Posts: 1386 |
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I really hope
you go with the Dwemer Spider Centurion sorter idea to me that
sounds perfect. I sure want one.
I say for the furniture a chest or a cauldron is a better idea just
because I think it will fit in most places and not need lots of
room. I think this sounds great and look forward to seeing it. I
love the look of them, Dwemer Spider Centurions. Can't wait to see
this come out.
-------------------- Once sailed the seas Now roams
the land
Edited by brady228
(06/03/04 05:50 PM)
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Quote:
VagabondAngel, I may need a bit of texture help,
since I have less graphic arts skills than a Dwemer Spider
Centurion. Thanks!
Mine's more pack guar level I
think
Give me a shout if you need.
And best of luck making this
happen - its a truly utilitarian mod
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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Quote:
HotFusion3 Does your sorter work in a separate
interior cell, after you have not visited the cell with the jars
for more than 72 game hours? I'm concerned that the 72-hour bug
(whereby the game loses track of NPCs after the player has been
away from them for more than 72 hours) might extend to items
referenced by active scripts, as well. Additionally, I have seen
the quirks with the "Bags of Holding" in various mods. Basically,
after a reload, the PC must go back to the cell containing the
target container (in this case, the Alchemy jars) before the "Bag
of Holding" (in this case the Staff or Ring) would function again.
This losing track due to reloads or 72 hours of no contact seems
to be an inherent flaw in the game engine.
I had never heard of the 72
hour bug until just now. I ran some tests in my own WIP. I exited
the cell with the jars in it (left the entire region, actually), and
waited for 96 hours. I then entered a nearby building (in case the
loss of tracking effect occurs over cell changes) and waited another
96 hours. From there, I entered yet another interior cell. I then
used the console to place an instance of my sorter machine in front
of me (I use an immobile activator for mine). This way, I never had
to enter any cell modified by my mod during the entire test run. The
sorter worked fine. The reagents were stripped from my inventory.
After I returned to the lab, I verified that the ingredients had
been properly placed in the jars.
I suspect that this is
because my jars are pre-placed in the esp file. It may very well be
that this 72 hour bug shows up only for items that were created in
mid-game, since they don't have a "permanent" esp
record.
Regardless, the problem does unquestionalbly exist on
your system.
Quote:
If you have defeated those limitations, I would be interested
to learn your technique.
Funny thing is, I think I do
have a solution. Modify the sorter script so that lines like
this:
HornLilyJar -> additem Ingred_horn_lily_bulb_01
128
become lines like this:
set HornLilyAdd to (
HornLilyAdd + 128 )
where HornLilyAdd is a global
variable.
Then attach a new script to each of the alchemy
jars (the real versions):
Code:
Begin bHF_ShalkresinScript short open If ( OnActivate == 1 ) While ( HFShalkresinAdd >= 128 ) AddItem, Ingred_Shalk_resin_01,128 set HFShalkresinAdd to ( HFShalkresinAdd - 128 ) EndWhile . . and so on... . If ( HFShalkresinAdd >= 1 ) Additem, Ingred_Shalk_resin_01, 1 set HFShalkresinAdd to ( HFShalkresinAdd - 1 ) Endif removeitem hfstuff 1 set open to 1 Activate Endif If ( open == 1 ) Additem HFStuff 1 set open to 0 Endif End
Here's how it works: When the sorter removes your
ingredients, it credits an account for that particular reagent. If,
for example, it removes five corkbulbs from your person, it makes a
note that it "owes" you five corkbulbs. This account is stored in a
global variable, a separate one for each ingredient.
When you
open an alchemy jar, it checks to see if you are "owed" any
ingredients. If you are, it adds the appropriate number of reagents
to the jar before you even get to peek inside, and then zeros out
your account.
I have never noticed any slow-down when using
this sytem, and I have used the console to the set the account as
high as ten thousand before.
A side-note... for some reason,
AddItem and GetItemCount are buggy if the container in question
starts out empty. It is therefore necessary to add a dummy item to
the container when it would otherwise be empty. The item "HFStuff1"
is this dummy item. If you check the script, you'll see that it is
added to the container when you close it, and removed right before
you open it. Usually, the player will never see it, although it does
pop up if the player empties the container (it appears as "A piece
of worthless dust").
I actually wrote this script to solve
an entirely different problem, but it should handle this dilemma
quite nicely.
-------------------- Read the Sim-Manor thread!
But first, read the Old Sim-manor Thread!
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Ronin49 |
Disciple |
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Posts: 1792 |
Loc: Canada | |
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Vorwoda
-
Thank you again for taking this on. Two or more
cents:
Quote:
1) One merchant will be added who will sell the sorter devices
and the jars.
One merchant sounds good. If not
in an existing store could you consider placing her somewhere less
frequented - Maar Gan, Vos etc? It should also be a fairly pricey
purchase? .
Quote:
The Player will be responsible for buying any jars he wants,
but will not need to buy all of them if he does not wish to - or
cannot afford to
Makes sense - could the option
exist to also buy the whole set?
Quote:
2) The PC can then take the "dummy" Miscellaneous Item Jars
and Sorter home and place them. When activated, there will be a
pop-up menu asking the player if he wants to move the jar or lock
it in place. Once locked, the Item will be swapped out for the
real jar or sorter and cannot be moved thereafter. 3) Thanks
to HotFusion's idea, the sorter script will only sort for those
items whose jars are locked in place.
Yes, happy to have it lock down
and then function.
Quote:
) I'll do one version with support for Sri's and one without,
to save those without the mod from running unnecessary code, thus
hopefully saving them a bit of processing time.
That is an elegant solution -
whilst it would be desirable to include Sri's for those who use it,
I would prefer to avoid the additional code if
possible.
Quote:
So the sorter must be something that will not move, once
placed.
Register one vote for that
solution - I think some simplicity will assist in making this
do-able and sooner-able.
Bells n'whistles later . . . if desired.
Quote:
Dwemer Spider Centurion
Yes, a good solution - about the right
size and aesthetic.
Quote:
MessageBox driven device
Preference here for a Dwemer chest or
a cauldron as suggested. Not a skull please - too many mods already
use one as an activator.
Quote:
My own idea is to "mix and match" using the small jars with
picture labels for plant based ingredients, the big blue ones with
text labels for animal parts, and something else for minerals.
I think this is a very good
refinement. Some of the sets appear desperately uniform. The variety
you suggest will also make it easier to readily locate a particular
jar and will, I think, add aesthetic appeal.
I like your
idea of keeping the components fairly modest in size. The jars will
themselves take a fair amount of space and, as part of the idea is
to make it applicable to many different houses, scale is a
consideration.
Quote:
As for the Alchemy machine, that automatically pulls the
correct ingredients for you on demand . . . If someone else
(HotFusion, maybe) wants to do an add-on later, I'd have no
objection.
Agreed . . . thank you. I
understand others might like this capability but I would rather it
not be available in this version.
Overall, the less 'fussy'
this is the better - in aesthetics, operation, placement and
scripted capabilities, in my opinion. I suggest this is going to
become one of those classic 'must have' mods: the more
user-friendly, simple and robust it is, the better. Which suggests
that the merchant also provide a simple users' guide perhaps. [For
simple users! ]
-------------------- "And
to everyone seeing naked and headless people, READ THE README!!!
It's the answer to all your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
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Anglish, Yes, that's correct. I could make them mobile
again afterwards, but think what would happen if you accidentally
swapped the container full of hard-won Ash Salts or Diamonds for
the mobile "dummy box", thus losing all of the ingredients! The
resulting "this @#$%@#$mod screwed up my game" thread is not
something I plan on causing. Sorry.
well i guess that makes
sence...fair enough... oh and finish UA
...sorry had to stick that in there somewhere
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Ronin49 |
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Postscript:
Most posters seem quite content with the notion of a Dwemer machine,
more 'true' to the general thrust of lore it seems.
Quote:
I like the idea of a dwemer device to do the sorting.
-------------------- "And to everyone
seeing naked and headless people, READ THE README!!! It's the answer
to all your troubles." Neoptolemus
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fable2 |
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One
merchant sounds good. If not in an existing store could you consider
placing her somewhere less frequented - Maar Gan, Vos etc? It should
also be a fairly pricey purchase? .
With respect, I
would take some issue with both the location and cost. This is an
ease-of-use feature, not a power gain one. Just as I would want to
select a house mod in advance and have it available to me from
game's start, so I would like to add the Alchemy Sorter to that mod
as soon as possible, just to save on tedious effort. If I had to
wait until I could get to some less accessible place and had 3000
drakes, I'd simply forego downloading the sorting mod, and either 1)
wait for an update of the house mod I currently use, or 2) find a
new house mod which has alchemy sorting in it already. I suspect
quite a few other players would do the same, given human nature.
This would completely circumvent the whole reason for the mod.
Most posters seem quite content with the notion of a
Dwemer machine, more 'true' to the general thrust of lore it
seems.
I'm not finding this, above. That's not to say I
would turn up my nose at it. I suggested a magical chest, and I've
read other suggestions of a cauldron, or even a genie. Unless I'm
mis-counting, only two posters indicated a preference for a Dwemer
machine. Personally, the chest means nothing to me; anything that's
sufficiently in-game and appropriate would work. In fact, I like the
Dwemer machine idea, and would even switch from the chest.
But I don't honestly see any preference expressed in the posts thus
far.
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Carnajo |
Curate |
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Loc: Congrats to Greece, UEFA Euro 2004
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Hmm, I think a
variety of sorters would be nice, to different types of
houses/playstyles, (if possible)
Other than the dwemer
ideas,
Perhaps an undead minion for a necromancer (or evil
type house). A summoned Deadre (scamp?) for a conjuror
type.
I could try think of some others, but I like the idea
that a necromancer would have s zombie to do his/her sorting. Or
that a conuror would have summoned a scamp or some such.
-------------------- My Mod
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fable2 |
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bumping, of
course.
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Ronin49 |
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In fact, I
like the Dwemer machine idea, and would even switch from the chest.
Great! That would take 'the count' then to at least
four.
[Not sure but I think the genie you noticed was more related to
THIS ]
Oh .. . . and bump.
-------------------- "And to
everyone seeing naked and headless people, READ THE README!!! It's
the answer to all your troubles." Neoptolemus
Mythic Mods
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Edited by Ronin49 (06/04/04 08:18 PM)
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fable2 |
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LOL! But I
think with respect, you miss my point.
This isn't a democratic poll, and we aren't a representative
majority of the users. We're just a few people greatly interested in
the mod. Our voices are certainly worth hearing, but the ultimate
responsibility for the form or forms the sorter takes belongs
entirely to Vorwoda. If he wants to put it in the form of a Dwemer
machine or a fruit salad bowl, I shall simply thank him and use it.
He's got to think beyond us, and consider what most people might
like best.
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Ronin49 |
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Quote:
you miss my point
Nope, just don't find much with which
to agree.
The 'point' was actually "Oh .. . . and bump.
". But thanks anyway for letting me know who is authoring the
mod.
You may find THIS useful - or not.
-------------------- "And to everyone seeing naked and
headless people, READ THE README!!! It's the answer to all your
troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
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Edited by Ronin49 (06/04/04 10:41 PM)
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fable2 |
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Quote:
You may find THIS useful - or not.
I posted it in--so I probably
did.
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Okay, let's go
down the list.
shannon,
Yu-Gi, TheUndeadKing, brady Thanks for the support!
Override, Please
don't think I was ignoring you, we posted at the same time, and your
post arrived first. Frankly, since most of the folks who expressed
an opinion on jars (including Yu-Gi who seems to have had a change
of heart) voted for eclecticism over uniformity, I'll need at least
a third set of containers. If you can put up a pic of yours, and
drop a link here, I'd appreciate
it.
MeghanAJH, I'll get back to Genie, I promise!
As soon as I finish coordinating the debugging of ModTown and
release this Alchemy Sorter Mod, I'll get back to
her.
VagabondAngel, I probably will.
Soon.
HotFusion, That's very similar to things I
did in Hippolyta and Decius (ages ago) and for Rambo (recently), so
I clearly understand what you mean. The 72 hour bug concerns NPCs,
but I was wondering if you'd had problems with it affecting script
bearing objects. Glad to hear you haven't, that's a huge
relief!
Quite apart from that, the bug that seems to strike
remote object gadgets is after a reload, and the second part of my
question was whether THAT has caused you any problems. (Use your
remote sorter, save and reload, and then go check the jars). Bags of
holding (which operate similarly as scripted remote activators) tend
to malfunction after a reload unless the bearer returns to the
target container's cell.
Ronin, I could set it up
to sell a whole set (through dialogue) or item by item (through
normal channels). Mixing the two could easily lead to bugs. So
here's another opinion-seeking question for everyone: Would you
all rather like to buy the jars piecemeal, or as a
set?
Anglish, Since I am the last "surviving"
member of the UA team, and since I joined as new kid on the block
when it was already underway, it is slow going. I keep hoping to
hear back from Grumblepunk on the bits that were his end of things.
He had returned and then vanished again. I may have to try another
channel. But Genie is coming first.
fable,
Quote:
This is an ease-of-use feature, not a power gain one.
Point taken. But I can't just sell
a Spider Centurion for 2 Drakes, either - that would get silly (and
I know you weren't suggesting anything that extreme). A typical
slave NPC goes for 1000, so I don't think even 5,000 would be
unreasonable for a Centurion. On the other hand, this Centurion
won't fight, but merely stay at home and sort stuff, so a cut rate
of 3,000 is probably reasonable (for a non-combat unit). Add a drake
or two per jar, and I think we have a fair price, don't you? The
other sorter(s) will be the same price as the Centurion, to make
sure that nobody is unduly favoured or penalized merely due to their
tastes.
Carnajo, I think I can deal with
that.
Ronin and fable, Come on, gang, let's
not squabble!
I think I've decided on the sorter forms:
Creature: Dwemer
Spider Centurion. Skeleton and Scamp options will be available via a
different route.
Device: Dwemer Chest in keeping with the
Dwemer theme).
I thought about the cauldron suggestion, but a
cauldron is really for mixing things, rather than separating them.
And the chest seemd like the most popular choice there.
I
should have ModTown on its way this weekend, so this Sorter is my
next priority.
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brady228 |
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Quote:
Would you all rather like to buy the jars piecemeal, or as a
set?
I for one would vote for a
complete set, just for ease of use and to set it up quicker. I'd
like too throw out the idea of using one box mesh or something
similar for the set then exchanging for the real jars once the sorta
is in place(just in case you haven't considered this). This way it
wouldn't need lots of inventory slots either. Real happy to hear
your releasing the ModTown mod this weekend. I'm gonna be around
here then for sure looking it.
-------------------- Once sailed the seas Now roams
the land
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Ronin49 |
Disciple |
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Posts: 1792 |
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Vorwoda - I
would prefer to buy the jars as a whole set if possible. The rest
sounds great. Thanks.
-------------------- "And
to everyone seeing naked and headless people, READ THE README!!!
It's the answer to all your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
Edited by Ronin49 (06/05/04 07:24 AM)
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Vorwoda, I
think I'd like the set too. I'd probably save my pennies and buy it
all at once rather than fuss a little here and there.
Query -
if we buy a set would we be placing the set in our house as one
piece, like a prefilled spice rack, for example? Or would we be
buying everything at once and then placing each jar individually?
I'm just trying to picture it.
Your other choices sound
terrific - really, the whole mod is an inspired idea!
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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Right, that's
three for the whole set.
To be clear, you would buy your
sorter for ~3,000 drakes, and separately purchase your whole set of
jars (approximately 200 drakes, slightly more for the
Sri's-Alchemy-friendly version, since that will include extra jars).
This will be a single, one-shot item which will add all the jars to
your inventory, which you can then place.
However, a
placeable set of shelves with all jars pre-set is impossible,
since each jar MUST be a unique object for sorting to work at all.
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I'd give the
jars a v. low weight in that case VW ( like 0.01 ) to remove any
over encumbrance problems. Only a small thing but it'd be annoying
to be over encumbered with alchemy jars
Sounds
like its going good though eh? Nice one
-------------------- My creations:
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Carnajo |
Curate |
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Posts: 914 |
Loc: Congrats to Greece, UEFA Euro 2004
Champions | |
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Sounds very
good, and solves my problem of finding a house with decent
mannequins AND an alchemy sorter
Like
the idea of different types of sorters, glad you doing
that.
Dare I suggest a slave? Not exactly noble, doubt I'd
use one, but it might fit some character's playstyle.
-------------------- My Mod
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Come on,
Carnajo, you're a Telvanni like me! There's nothing wrong with
slavery (as long as it happens to other people...)
But that would get into the whole race/sex preference thingie, and
I'd have to start a new poll, and then the Twin Lamps goons would
come in here and drag my thread off-topic... (sigh). Don't even
think about it, Ronin, I can see the wheels turning
already!
So,
while it's a nice thought, I won't do slaves (in the first version,
anyway). Besides, Centurions are so much more
trustworthy!
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Vorwoda,
I was thinking of using the Potion and
Scroll icon fine tuner by kir. shown here
Do you think it would conflict
with your mod? The alchemy sorter has a higher priority in my scheme
of things, but I'm wondering if I could still use this mod.
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Carnajo |
Curate |
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Reged: 11/08/03 |
Posts: 914 |
Loc: Congrats to Greece, UEFA Euro 2004
Champions | |
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You're right,
besides, can't trust those darn slaves to do a decent
job.
I'm sold on the summoned undead/daedric minion
though.
Would an intelligent animal fit in lore wise? One of
Kagrenac's crows would be nice.
-------------------- My Mod
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Ronin49 |
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[Goons, is
it?] [Note
to self: "Goons" incident.]
Vorwoda
- no worries, mate. Wouldn't think of it! Off
topic - oh I do hope not!
[Muttering:
At least until after ModTown, the Sorter, Genie, UA . . . hmm, even
on his sleep schedule, this could be years!] [Cancels
Personal Scrolls to Argonian Mission, Brother Juniper, Nevena,
Doomed Marauder.]
-------------------- "And to
everyone seeing naked and headless people, READ THE README!!! It's
the answer to all your troubles." Neoptolemus
Mythic Mods
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DoomedMarauder, Nope, it wouldn't conflict at
all. That mod only changes Potions and Scrolls, and I'm not touching
those areas at all with this.
Carnajo, I can't
think of a Lore precedent off hand. But I'll do a bit of rooting at
the Imperial Library later, and see what turns
up.
Ronin, Sometimes insomnia is a blessing. But,
yeah, it's not a miracle.
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Ben Holiday |
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Reged: 08/22/02 |
Posts: 298 |
Loc: Landover | |
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Wow this is a
sweet idea Vorwoda I didn't know this kinda thing was possible and
it gives me hope to think of never wasting my time sorting
ingredients again.
-------------------- The Book Forum
For all your literary discussions and musings
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across the water, Heads across the sky, Hands across the water,
Heads across the sky, Live a little be a gypsy, get around, Get your
feet up off the ground, Live a little, get around"
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Ronin49 |
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Loc: Canada | |
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[Summons
Sorter thread]
For the benefit of the Saturday night crowd .
. .
-------------------- "And to everyone seeing naked and
headless people, READ THE README!!! It's the answer to all your
troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
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ModTown gets
passed back to Aquan and Kieve tonight, so I can turn my full
attention to the sorter tomorrow night. Thanks everyone for your
suggestions, ideas and opinions!
Post
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sunsi |
Diviner |
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Reged: 02/05/03 |
Posts: 3342 |
Loc: New York Outback | |
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Quote:
There are several excellent sets of Alchemy jar nifs and
textures out there. Standard practice up to now has been to
provide one uniform set. What set is the popular favourite? My own
idea is to "mix and match" using the small jars with picture
labels for plant based ingredients, the big blue ones with text
labels for animal parts, and something else for minerals. This is
all, of course, provided I can get permission from the artists.
Opinions?
I like the idea of mix and
match...I like this mod idea in general, Vorwoda...thanks
-------------------- "Szczescie jest pomiedzy
ustami i brzegiem kielicha" "happiness is between the lips and
the rim of a glass"
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I like the
idea, it would solve my problem of, well, a BIG mess in the Mages
guild where I live... I keep getting complaints about the mess..
piles of goodies ALL over the tables.. and you wonder WHY
they can't sit down? I got ALL the benches and chairs piled with
toys and ingredients most of all... because I know SOMEDAY i'll
need the potion, and be able to make it worth it's while. but not
for a while...and being prepared is everything.
I was
researching a racial compatabilty scripting, when I thought it would
be kewl to detect the number of , say, "Eyeballs" and do a mesh
update/change showing the proper X number of Eyballs in the
transparent jar... and just a couple of those that were scripted
as such ... to keep down on any lag that may occur if you had
too many scripts running... not everything like that would be
necesary, just a couple... like the eyballs... just drag another Eye
into the jar and export... add a script to each that swaps the
MESH of that ItemsID... sneaky sneaky I say they were...
just a thought, my vote would be for the varied look,
according to ingredient size/appearance. maybe even a few small
BAGS of stuff, like Ash Yams... a Glass Jar for the Eyeballs,
Kalim's Brain and Eye, oh wait, that's Diablo... A Basket for
the Fruits.. scripted to swap meshes to show quantity.. bananas for
example... or it could just gbe a fruit basket with modeled
fruit that acts as a container (whether the mesh reflected the
actual contents or not for some) I could care less about that little
detail... so If I wanted to convserve some space, I could
purchase the Fruit Basket, which displays the types of fruits it
holds, acessed Quantities through Global Variable for all I care,
make up all kinds of ideas for different containers, including the
full set with portable remote control RC-Tele-Zapper-2000 Instant
Alchemical Laboratory, just add a drop of water to a little of this
powder ,and *POOF* a big building where you go in, and Einstein
would be jealous.... ------------------ Here's an idea for
ya... labeled barrels down a wall, and stacked, that act as
potion containers... goto the Magika Barrel, and get out a
Magika Potion... go down to the Healing Barrel, and get a healing
potion or two, then go out... ------- come back later...
make a few more Magika potions, and a couple Night Eyes... then put
them in the proper barrel... you could just do some general
barrels.. label them, and use them as containers... the player
could put whatever he/she wanted in them, soince they would just be
a container... just another idea... or pass it on... I'm definitaly
gonna do SOME sorta lab...
ok, I'm done torturing your
minds.. and mine... I'll go model some more... and save my
Diablo Characters from the death of 90 days.. Morrowind.. Diablo
character killer...
Edited by
MasterW3 (06/07/04 12:40 AM)
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sunsi |
Diviner |
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Posts: 3342 |
Loc: New York Outback | |
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MasterW3:
Quote:
it would solve my problem of, well, a BIG mess in the Mages
guild where I live...
....can
relate to this
-------------------- "Szczescie jest pomiedzy ustami i
brzegiem kielicha" "happiness is between the lips and the rim of
a glass"
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For everyone
wondering what the hold-up is, take a look at the ModTown thread. As soon as my part of cleaning it
is done, I'll be able to bang out this Sorter. Thanks to everyone
for the input and support!
(Writes 100 times on the board, "I
will not volunteer to debug mods written by large numbers of modders
- many of whom are strangers - any more!"*)
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LOL Vw about
the 'writes on board..' comment.
I found this thread and I'm
very interested in this idea.
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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Understandable, Vorwoda. Good luck with both mods.
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okay ...
shelves are cleared, floor is swept, booze is stashed (hic) ... Is
that Spider litter-trained?
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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Ayana |
Initiate |
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Posts: 56 |
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Only just
found this but wanted to chim in.
Great, great, GREAT idea
and thanks for taking it on. You definitely deserve a few of these
upfront.
Jars I like the idea of mix'n'match. I
imagine alchemy labs to look dusty, untidy, full of cobwebs with
lots of differently shaped and coloured bottles and jars.
Sorting device Dwemer chest sounds good to me.
Personally I would have like a cauldron. Every alchemy lab worth its
name needs a bubbling, steaming cauldron but I see what you mean by
"it's used for mixing, not for sorting".
NPC Hmm... an Argonian... chained to the chest....
<ahem nevermind> Centurion is perfect. Really.
Purchase Buying
all the jars together is fine by me. Price should reflect a certain
experience in the world of alchemy. A lvl 3 character, with 15
alchemy skill, who can't even afford a grandmaster mortar &
pestle, shouldn't need a sorter nor be able to buy one. At this low
level you are meant to use the ingredients to increase your skill,
not hoard them away somewhere. 3,500 drakes for the whole shebang is
less than a grandmaster mortar (IIRC) but I can live with that.
Especially since I have never bought a grandmaster mortar because
it's very easy to steal one.
Can't
wait for this. Will be
awesome.
-------------------- Izabeau D'Armagnac Winged
Sorceress of House Telvanni
Ayana
Silverleaf Fledgling Huntress
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Darkiss |
Initiate |
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Reged: 03/12/04 |
Posts: 78 |
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Can you make
the merchant sell you the alchemy jars so you have
choices?
example: buy an all blue jar set or buy an all
picture set or buy a mixed jar set
you could set it up
were the merchant sold you mineral jars and then you choose from 3
kinds. then you had option of meat jars 3 kinds etc.
This
would allow people to mix and match for their own styles and
preferences. while also adding choices.
sorry for the grammer
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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Cost: Perhaps
this can be offered in two flavors. I know that some people
(including myself) will not use the mod if its in-game purchase is
more than nominal--say, 100 drakes. It is not something that adds a
feature, but only an ease-of-use mod. I'd as soon expect to pay for
some device that lets me use Herbalism Lite as I would an alchemy
sorter in the game. I'm not suggesting this is the only way to look
at matters, or the only good way to do so; but it's the way I view
'em.
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Thanks for all
the support, everyone! Now that I've finished my part of debugging
ModTown and it has gone along to Aquan, I can turn my attention to
knocking this out. I'll have a good chunk of time tonight, in fact.
At last!
Meghan, Hehe! Since it's a Centurion
(robot) spider, you won't even need litter!
Ayana, Thanks for the input, and we seem to be
pretty much on the same page. Since chains aren't available, we'll
have to do what we can with Centurions. Alas!
Besides, I don't want to just hand our friend Ronin an easy way of
racking up more brownie points with the Twin Lamps!
Darkiss, Your idea of choices within the various
subsets is a great one, except for a couple of things. Each of these
containers needs a unique ID which must be accessed in the sorting
scripts (multiple times, in fact). Additionally, each needs its own
nif and texture. If I add three types of each jar, this will
greatly increase download size (due to redundant nifs, textures and
scripts), and increase both script length and number of scripts.
This gets unwieldy, fast. We'll see. It's an attractive idea, but
one I had considered (and rejected) earlier. Perhaps I should give
it a second look.
fable, Unless you're just
starting out, 5,000 drakes or less is nothing. As Ayana pointed out,
there are certainly pieces of equipment (and most definitely armour
and weapons) that go for MUCH more than that. This shouldn't be a
hardship for anyone who's not fresh off the boat in Seyda Neen (and
a newbie adventurer really ought to be saving his drakes for basic
supplies, rather than splurging on frills like this, anyway). My
feeling is that this should be a prize to any serious Alchemist, and
should be something they want to save up and buy, along with the
higher end gear. While you're obviously right that the jars
shouldn't go for more than a septim or two apiece (they are just
non-magical jars, after all), the Sorter is something an Alchemist
would treasure. If anything, my working price is too low. 100 drakes
for something this useful, rare and complex seems a bit absurd, but
the prices will be the last thing I finalize.
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Shanjaq |
Disciple |
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Reged: 07/31/02 |
Posts: 1021 |
Loc: Kudanat | |
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Quote:
This should be a prize to any serious Alchemist,
Indeed! I spend a good deal of
time sorting ingredients into animal, vegetable and mineral
containers; having them all sorted automatically would be an immense
help!
is there a quick way to unload all ingredients(or a set
number of each) back into a container or the players inventory for..
experimentation?
-------------------- Overunity... The Plugin Manager that Makes Sense!
View My Screenshots
SPACE HAS A TERRIBLE
POWER
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The mechanics
of the system will be just like the one I did for Ice's Hideaway.
The difference here is that the setup can be bought and put where
you want it, so you can add an Alchemy Lab to a house (from a mod or
from the game) that doesn't have one.
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Outstanding! I
think this mod will shoot right to the top of my 'must have' list!
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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Quote:
Outstanding! I think this mod will shoot right to the top of
my 'must have' list!
I agree, it will be a must for
anybody interested in Alchemy!
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Monica21 |
Master |
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Reged: 01/16/03 |
Posts: 6109 |
Loc: D'Hara | |
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Just wanted to
say that I'm very much looking forward to this mod.
Sounds great, and I'm glad you have some "free" time.
-------------------- ElricM Web Portal Telesphoros' List 'o Mods kwshipman's List of House Mods
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I've been out
of it for about a week now I think.
Good to see alot of support for this mod.
And nice to hear you working on it again VW - how's it going?
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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Thanks for the
continued support, one and all!
Vagabond
Angel, The one snag I'm hitting is the one you volunteered to
help with: artwork. While the Artuzu set and the JJS set are nicely
filled out, the one with the large blue jars with text labels is
missing quite a number of pieces. I will PM you with my "missing
list" tomorrow, if you're still game to help.
I'm also PMing
Override, to see if I can get a copy of his Limeware reskins.
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Vorwoda- if
you mean the blue jars with lids made by the Jake the Snake, I have
the complete set of lables , Jake sent me the missing ones later on.
If you need them , let me know.
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brady228 |
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Reged: 05/04/04 |
Posts: 1386 |
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O cool your
back doing this now Vorwoda, I thought it was still on hold for
modtown. Glad to see your making nice progress this is a mod I
really want bad.
-------------------- Once sailed the seas Now roams
the land
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Quote:
Vagabond Angel, The one snag I'm hitting is the
one you volunteered to help with: artwork. While the Artuzu set
and the JJS set are nicely filled out, the one with the large blue
jars with text labels is missing quite a number of pieces. I will
PM you with my "missing list" tomorrow, if you're still game to
help.
No problem VW - just give me a
shout and I'll see what I can do.
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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phoebe, That IS the set I mean.
PMing you now.
VA, I'll send you the shortened
list (if anything is still missing) after I get the package from
phoebe!
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Ok, that
sounds fine, there may have been a misspelled one or two that he had
fixed also, so let me know if you come across those also.
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swmii |
Novice |
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Reged: 06/28/04 |
Posts: 47 |
Loc: Valley of the Sun | |
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WoW
a great idea, definately a must download now! (once available of
course).
One suggestion/request - From the sound of it there
will be several jar types, one each for animal, plant, and mineral
ingrediants. I would like to see a generic jar for each of the
different jar types available to buy from the merchant. These
generic (non-labeled) jars would, of course, not be scripted to the
sorting container. They would allow the player to add ingrediants
which are not included in MW,BM,Trib, or Sri's alchemy mod, which
may be added by other future mods. This way the Alchemy Sorter Mod
will remain useable with new ingrediants.
Plus it will give
me random jars to place around the room giving a more clutered look
which suits me just fine
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Already in. As
in the Alchemy system I set up with Canadian Ice for her Hideaway,
there are jars untouched by the sorter for cursed, miscellaneous and
unique ingredients. This gives you a place to stash ingredients from
other mods, as well as those that exist in MW but are quest items,
etc.
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I have a
question - will the scripts on the alchemy jars run all the time or
only as needed? I'm wondering if it will be ok to keep the jars in a
small one-room-house or if they will need their own cell?
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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What's the
news VW? Hope all is well..
-------------------- My creations:
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The only
ingredients for which I am NOT supplying sorter support are the
unique, cursed, quest item and limited quantity ones. So any
ingredients which come from original MW/TB/BM which are not sorted
are rare or important for some reason, and are deliberately not
referenced in my scripts because doing so might cause you to screw
up a quest or use up the only such item in the world without
realizing that you'll never find any more of them. These items
are:
Blood of an Innocent Bread
(UNI2) Muffin Pinetear Grahl Eyeball Flaming Eye of the
Lightkeeper Girith's Guar Hide Marsus' Guar Hide Human
Flesh Heart of an Innocent Raw Glass (Tinos) Treated
Bittergreen Petals Heart of the Udyrfrykte Heart of the
Wolf Poison (Cursed) Emerald (Cursed) Pearl (Cursed)
Daedra's Heart (Cursed) Diamond (Cursed) Ruby (Cursed) Raw
Ebony
All is going well. I have discovered that there are
more gaps in the artwork of the existing jars than I had
thought.
phoebe, Thanks for that set, it contained
a number of jars missing from the original
release.
VA, Here is the list of the missing art
resources. Note since Meteor Slime is visually identical to Scrib
Jelly, and since Roland's Tear is visually identical to Gold Kanet,
I don't need additional artwork for them in the "picture sets". The
text set, WILL require separate art for them.
FROM ANDORETH'S
(JJ's) SET: (CanadianIce's version) Dunmer Bone (Sri's Alchemy
ingredient) Dwemer Pipe (Sri's Alchemy ingredient) (Note
that artwork for both of those exists in the Auto Alchemy mod, and
will merely need to be cut/pasted into JJ style textures. I can send
you those if you need them.)
FROM CRAZYBOY'S (ARTUZU) AUTO
ALCHEMY SET: Miscellaneous Ingredients Cursed
Ingredients Unique Ingredients (Note that artwork for all of
those exists in the Ice's Hideaway, and will merely need to be
cut/pasted into Auto Alchemy style textures. I can send you those if
you need them.)
FROM JAKETHESNAKE'S ALCHEMY JARS SET: Bear
Pelt Bonemeal Bristleback Leather Durzog Meat Horker
Tusk Snow Bear Pelt Snow Wolf Pelt Wolf Pelt Golden
Sedge Flowers Heartwood Holly Berries Horn Lilly
Bulb Lloramor Spines Meadow Rye Meteor Slime Nirthfly
Stalks Noble Sedge Flowers Ripened Belladonna
Berries Roland's Tear Scrib
Cabbage Sweetpulp Timsa-Come-By Flowers Unripened
Belladonna Berries Wolfsbane Petals Adamantium Ore Raw
Stalhrim Gravetar Miscellaneous Ingredients Cursed
Ingredients Unique Ingredients Amethyst (Sri's Alchemy
ingredient) Ash Proboscis (Sri's Alchemy ingredient) Bear Fat
(Sri's Alchemy ingredient) Bear Meat (Sri's Alchemy
ingredient) Dunmer Bone (Sri's Alchemy ingredient) Clannfear
Scales (Sri's Alchemy ingredient) Daedroth Claw (Sri's Alchemy
ingredient) Dwemer Grease (Sri's Alchemy ingredient) Dwemer
Pipe (Sri's Alchemy ingredient) Gold Nugget (Sri's Alchemy
ingredient) Twilight Feathers (Sri's Alchemy
ingredient) Hunger Tongue (Sri's Alchemy ingredient) Lich Dust
(Sri's Alchemy ingredient) Ogrim Flesh (Sri's Alchemy
ingredient) Opal (Sri's Alchemy ingredient) Salt Slaughterfish
(Sri's Alchemy ingredient) Sapphire (Sri's Alchemy
ingredient) Wolf Meat (Sri's Alchemy ingredient) Wolf Ribs
(Sri's Alchemy ingredient) Fishbone (Sri's Alchemy
ingredient)
This is the "Big Blue Text Jar" set. There are
many of these, but they should be the easiest to do.
It would
be ideal if we could add one wholly original set for all
ingredients, but I'm very much afraid that after you do these (if
you haven't already run screaming into the night) that you will be
quite fed up with texturing jars, so I won't dare to
hope.
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Aaaaaargh!!
That's
alot
- just so I've got it clear, what exactly do you require of me? Is
it complete new textures for jar sets or editing/adding to existing
ones? And give me some sort of direction/idea of the look you want
if you can.
Its not a problem at all VW and running screaming
into the night happens to be a hobby of mine so don't worry bout
that
Just two things:
1. I am incapable of rushing
2.
Make sure I don't get carried away 3.
Give me as clear a picture of what you want as you can - I'm dense
4.
I quite obviously can't count
Hope
that made sense in the translation to English
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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MC_Stalker |
Adept |
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Reged: 08/25/03 |
Posts: 395 |
Loc: Black Light, gathering exhibits for
Museum of Dwemer History | |
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Quote:
Grahl Eyeball
Is it unique ? I don't think so.
The Flaming eye of the Lightkeeper is unique but not Grahl eyeball.
-------------------- Tamriel
Rebuilt
From the point of view of banal erudition not
every local personality can ignore tendentions of his paradoxal
emotions in given time continuum.
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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Grahl eyeballs
show up occassionally in those generic sacks and barrels you
encounter everywhere.
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MC,
Quote:
The only ingredients for which I am NOT supplying sorter
support are the unique, cursed, quest item and limited quantity
ones.
While it's true that Grahl
Eyeballs are not unique (neither is Human Flesh for example) they
are only available in limited quantity. IIRC, only about a dozen of
each are available in the game, and they do not appear on levelled
lists. When they're gone, they're GONE! Hope that clears things
up.
I have been painstakingly double-checking ALL ingredients
from MW/TB/BM with that in mind, as a safeguard for the
players.
VA, A PM with full details is on its way.
And thanks for being so staunch and valiant!
Your courage is an example to us all!
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Quote:
And thanks for being so staunch and valiant!
Your courage is an example to us all!
Hmmm - ever heard of setting a
bad example?
Thanks VW, I shall endeavour to fulfill my role as skillfully and as
intrepidly as I can.
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
Post Extras: |
MC_Stalker |
Adept |
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Reged: 08/25/03 |
Posts: 395 |
Loc: Black Light, gathering exhibits for
Museum of Dwemer History | |
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Quote:
MC,
Quote:
The only ingredients for which I am NOT supplying sorter
support are the unique, cursed, quest item and limited
quantity ones.
While it's true that Grahl
Eyeballs are not unique (neither is Human Flesh for example) they
are only available in limited quantity. IIRC, only about a dozen
of each are available in the game, and they do not appear on
levelled lists. When they're gone, they're GONE! Hope that clears
things up.
If you use Skricady's Alshemy they
are not limited.
-------------------- Tamriel
Rebuilt
From the point of view of banal erudition not
every local personality can ignore tendentions of his paradoxal
emotions in given time continuum.
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Quote:
Quote:
MC,
Quote:
The only ingredients for which I am NOT supplying sorter
support are the unique, cursed, quest item and limited
quantity ones.
While it's true that Grahl
Eyeballs are not unique (neither is Human Flesh for example)
they are only available in limited quantity. IIRC, only about a
dozen of each are available in the game, and they do not appear
on levelled lists. When they're gone, they're GONE! Hope that
clears things up.
If you use Skricady's Alshemy
they are not limited.
Pardon me for butting in here
but MC_S, this is neither helpful nor relevant really is it? So how
about giving the pedantry a break eh? Please?
-------------------- My creations:
Ordinator Armour Replacer Black and Silver Elite Indoril Violet Femme Boutique
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Okay, guys,
let's not let this thread turn into one of the extra crispy ones,
please!
Quote:
If you use Skricady's Alshemy they are not limited.
Thanks for pointing that out.
While I took careful note of the ingredients added by Srikandi's
Alchemy, I neglected to check for standard ingredients whose
frequency was changed. I'll have another look at Sri's lists in more
detail with an eye toward this.
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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Quote:
While I took careful note of the ingredients added by
Srikandi's Alchemy, I neglected to check for standard ingredients
whose frequency was changed. I'll have another look at Sri's lists
in more detail with an eye toward this.
The Grahl eyeballs do turn up
as noted, in generic sacks. I wouldn't call 'em common, but I've
acquired more than a dozen with relative ease just by my usual habit
for investigating everything in the environment and thoroughly
enjoying the view.
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forgive me for
repeating myself please -
Vorwoda, do you know if the
scripts will require their own special room in which to run or can
they work in a one-room house without problems?
I'm think of
Drake's original alchemy set where the scritps ran constantly on all
the jars and were rather brute-force in their approach.
Maybe
I'm just not understanding how you handle it, which is a very good
chance really. Also, I'm not complaining - however you do it is a
Good Thing, as far as I'm concerned. I'm just thinking ahead about
my Morrowind Home.
Thanks!
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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fable,
Thanks for confirmation. I guess I'll have to treat the Eyeballs
as Sri's Ingredients (sorted in the Sri-friendly version, left alone
in the standard version).
Sorry, Meghan, my apologies
for missing your post!
There is a script on each jar, but
except when a jar is activated (to move it or manually add/remove
ingredients from it) the script on that jar will only run the first
line. So these are extreme quickies except when you activate a jar,
at which time that jar's script runs in depth.
The
sorter's script works similarly, until you activate the sort routine
(via dialogue or activation), only the minimal hooks are running,
and when the sort is finished it self-terminates until your next
activation.
So you shouldn't need a separate cell for an
Alchemy Room, unless your house is already pushing the envelope.
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thanks - that
just what I wanted to know!
And Vagabond Angel - I can't
wait to see what you come up with!
-------------------- Ronin's "Everything You've Every Wanted to Know About
Mods But Were Afraid To Ask" Thread
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How's it
coming on the mod so far? it's been a few since anyting was
posted, so I thought I would ask.
I know how hard it is to
squeak out time for modding, and the time it can take to DO it and
test it. (I'm working on adding quests for my Rune Mod 2, and
WHOA! it's a chore)
will you be doing anything special with
any of the jars? such as: a transparent jar of eyeballs with 3
eyes in it, you SEE 3 eyes in it? (up to a limit of course) just
a thought I had, was gonna try it, but my time is full, having
trouble getting a texture to Plane from the right direction...
argh!)
will it be done by my B-Day? (7-17) i doubt it,
that's a lot of scripting...
good luck! can't wait!
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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(I'm
working on adding quests for my Rune Mod 2, and WHOA! it's a
chore)
And that is very good news--not the chore part,
but the new work. I've been using the original, as you know, and
enjoying it.
Vorwoda,
however long it takes, let it take however long it needs. Do it
according to your convenience, and right.
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Are you sill
in business VW? I aint received any of the stuff yet...
-------------------- My creations:
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Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1792 |
Loc: Canada | |
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This is
another very promising project of which newer members of the
community may also have been unaware. My understanding is that it
was nearing completion when the disruption of summer and Modtown
descended.
-------------------- "And to everyone seeing
naked and headless people, READ THE README!!! It's the answer to all
your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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I can only
hope that work on it resumes--but we'll see.
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This sounds
really fantastic if it ever sees the light of day.
One thing
that caught my attention, isn't the problem of the jars being in a
different room to the sorter negated by the jars needing to be
persistent for sorting scripts to work at all in the first place? It
might not make much sense for the ingredients to teleport, but it
shouldn't cause crashes, should it?
Someone mentioned
transparent glass jars though, does anyone know where to get these
from? Or any way to detect presence or absence of Sri's alchemy
to allow sorting of those ingredients as
well?
-------------------- Djupsgaard - Hidden Halls 1.3
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Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1792 |
Loc: Canada | |
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Quote:
Or any way to detect presence or absence of Sri's alchemy to
allow sorting of those ingredients as well?
See above for specifics.
Quote:
The only ingredients for which I am NOT supplying sorter
support are the unique, cursed, quest item and limited quantity
ones. So any ingredients which come from original MW/TB/BM which
are not sorted are rare or important for some reason, and are
deliberately not referenced in my scripts because doing so might
cause you to screw up a quest or use up the only such item in the
world without realizing that you'll never find any more of them.
-------------------- "And
to everyone seeing naked and headless people, READ THE README!!!
It's the answer to all your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
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Iudas |
Disciple |
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Reged: 10/30/02 |
Posts: 1197 |
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Many other
mods add new ingredients to MW. Would it be possible to have an
"others" jar that would "take the leftovers?"
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fable2 |
Disciple |
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Reged: 05/18/04 |
Posts: 1054 |
Loc: Currently: The US. Desired: The
Netherlands. | |
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Make that
"jars." KWShipman's house mod, for instance, already includes a
single jar for that purpose, but I'm running other mods that add
another eight ingredients.
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